Abduction
2UU
Enchantment - Aura
Enchant creature
When Abduction comes into play, untap enchanted creature.
You control enchanted creature.
When enchanted creature is put into a graveyard, return that card to play under its owner's control.

Abeyance
1W
Instant
Until end of turn, target player can't play instants, sorceries, or activated abilities that aren't mana abilities.
Draw a card.

Abjure
U
Instant
As an additional cost to play Abjure, sacrifice a blue permanent.
Counter target spell.

Aboroth
4GG
Creature - Elemental
9/9
Cumulative upkeep-Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Abyssal Gatekeeper
1B
Creature - Horror
1/1
When Abyssal Gatekeeper is put into a graveyard from play, each player sacrifices a creature.

Abyssal Hunter
3B
Creature - Human Assassin
1/1
B, T Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.

Acidic Dagger
4
Artifact
4, T Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves play this turn, sacrifice Acidic Dagger. Play this ability only during combat before the declare blockers step.

AEther Flash
2RR
Enchantment
Whenever a creature comes into play, AEther Flash deals 2 damage to it.

Afiya Grove
1G
Enchantment
Afiya Grove comes into play with three +1/+1 counters on it.
At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.
When Afiya Grove has no +1/+1 counters on it, sacrifice it.

Afterlife
2W
Instant
Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying into play.

Agility
1R
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Agonizing Memories
2BB
Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

Aku Djinn
3BB
Creature - Djinn
5/6
Trample
At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.

Alabaster Dragon
4WW
Creature - Dragon
4/4
Flying
When Alabaster Dragon is put into a graveyard from play, shuffle Alabaster Dragon into its owner's library.

Alarum
1W
Instant
Untap target nonattacking creature. It gets +1/+3 until end of turn.

Aleatory
1R
Instant
Play Aleatory only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.

Alms
W
Enchantment
1, Remove the top card in your graveyard from the game: Prevent the next 1 damage that would be dealt to target creature this turn.

Amber Prison
4
Artifact
You may choose not to untap Amber Prison during your untap step.
4, T Tap target artifact, creature, or land. As long as Amber Prison remains tapped, that permanent doesn't untap during its controller's untap step.

Amulet of Unmaking
5
Artifact
5, T, Remove Amulet of Unmaking from the game: Remove target artifact, creature, or land from the game. Play this ability only any time you could play a sorcery.

Ancestral Knowledge
1U
Enchantment
Cumulative upkeep 1
When Ancestral Knowledge comes into play, look at the top ten cards of your library, then remove any number of them from the game and put the rest back on top of your library in any order.
When Ancestral Knowledge leaves play, shuffle your library.

Ancestral Memories
2UUU
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

Angelic Renewal
1W
Enchantment
Whenever a creature is put into your graveyard from play, you may sacrifice Angelic Renewal. If you do, return that card to play.

Anvil of Bogardan
2
Artifact
Players have no maximum hand size.
At the beginning of each player's draw step, that player draws a card, then discards a card.

Apathy
U
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature.

Archangel
5WW
Creature - Angel
5/5
Flying, vigilance

Arctic Wolves
3GG
Creature - Wolf
4/5
Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Arctic Wolves comes into play, draw a card.

Ardent Militia
4W
Creature - Human Soldier
2/5
Vigilance

Argivian Find
W
Instant
Return target artifact or enchantment card from your graveyard to your hand.

Argivian Restoration
2UU
Sorcery
Return target artifact card from your graveyard to play.

Armor of Thorns
1G
Enchantment - Aura
You may play Armor of Thorns any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it.
Enchant nonblack creature
Enchanted creature gets +2/+2.

Armorer Guildmage
R
Creature - Human Wizard
1/1
B, T Target creature gets +1/+0 until end of turn.
G, T Target creature gets +0/+1 until end of turn.

Army Ants
1BR
Creature - Insect
1/1
T, Sacrifice a land: Destroy target land.

Ashen Powder
2BB
Sorcery
Put target creature card from an opponent's graveyard into play under your control.

Asmira, Holy Avenger
2GW
Legendary Creature - Human Cleric
2/3
Flying
At end of turn, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from play this turn.

Aura of Silence
1WW
Enchantment
Artifact and enchantment spells your opponents play cost 2 more to play.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Auspicious Ancestor
3W
Creature - Human Cleric
2/3
When Auspicious Ancestor is put into a graveyard from play, you gain 3 life.
Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life.

Avizoa
3U
Creature - Jellyfish
2/2
Flying
0: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Play this ability only once each turn.

Azimaet Drake
2U
Creature - Drake
1/3
Flying
U: Azimaet Drake gets +1/+0 until end of turn. Play this ability only once each turn.

Bad River
Land
Bad River comes into play tapped.
T, Sacrifice Bad River: Search your library for an Island or Swamp card and put it into play. Then shuffle your library.

Barbed Foliage
2GG
Enchantment
Whenever a creature attacks you, it loses flanking until end of turn.
Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.

Barbed-Back Wurm
4B
Creature - Wurm
4/3
B: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.

Barishi
2GG
Creature - Elemental
4/3
When Barishi is put into a graveyard from play, remove Barishi from the game, then shuffle all creature cards from your graveyard into your library.

Barreling Attack
2RR
Instant
Target creature gets +1/+1 for each creature blocking it and gains trample until end of turn.

Barrow Ghoul
1B
Creature - Zombie
4/4
At the beginning of your upkeep, sacrifice Barrow Ghoul unless you remove the top creature card in your graveyard from the game.

Basalt Golem
5
Artifact Creature - Golem
2/4
Basalt Golem can't be blocked by artifact creatures.
Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 Wall artifact creature token with defender into play.

Bay Falcon
1U
Creature - Bird
1/1
Flying, vigilance

Bazaar of Wonders
3UU
World Enchantment
When Bazaar of Wonders comes into play, remove all cards in all graveyards from the game.
Whenever a spell is played, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is in play.

Benalish Infantry
2W
Creature - Human Soldier
1/3
Banding

Benalish Knight
2W
Creature - Human Knight
2/2
Flash (You may play this spell any time you could play an instant.)
First strike (This creature deals combat damage before creatures without first strike.)

Benalish Missionary
W
Creature - Human Cleric
1/1
1W, T Prevent all combat damage that would be dealt by target blocked creature this turn.

Benevolent Unicorn
1W
Creature - Unicorn
1/2
If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead.

Benthic Djinn
2UB
Creature - Djinn
5/3
Islandwalk
At the beginning of your upkeep, you lose 2 life.

Betrayal
U
Enchantment - Aura
Enchant creature an opponent controls
Whenever enchanted creature becomes tapped, you draw a card.

Betrothed of Fire
1R
Enchantment - Aura
Enchant creature
Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn.
Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.

Binding Agony
1B
Enchantment - Aura
Enchant creature
Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.

Blanket of Night
1BB
Enchantment
Each land is a Swamp in addition to its other land types.

Blighted Shaman
1B
Creature - Human Cleric Shaman
1/1
T, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.
T, Sacrifice a creature: Target creature gets +2/+2 until end of turn.

Blind Fury
2RR
Instant
Play Blind Fury only before the combat damage step.
All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.

Blinding Light
2W
Sorcery
Tap all nonwhite creatures.

Blistering Barrier
2R
Creature - Wall
5/2
Defender (This creature can't attack.)

Bloodrock Cyclops
2R
Creature - Cyclops
3/3
Bloodrock Cyclops attacks each turn if able.

Blossoming Wreath
G
Instant
You gain life equal to the number of creature cards in your graveyard.

Bogardan Firefiend
2R
Creature - Elemental Spirit
2/1
When Bogardan Firefiend is put into a graveyard from play, it deals 2 damage to target creature.

Bogardan Phoenix
2RRR
Creature - Phoenix
3/3
Flying
When Bogardan Phoenix is put into a graveyard from play, remove it from the game if it had a death counter on it. Otherwise, return it to play and put a death counter on it.

Boiling Blood
2R
Instant
Target creature attacks this turn if able.
Draw a card.

Bone Dancer
1BB
Creature - Zombie
2/2
Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card from defending player's graveyard into play under your control. If you do, Bone Dancer deals no combat damage this turn.

Bone Harvest
2B
Instant
Put any number of target creature cards from your graveyard on top of your library.
Draw a card at the beginning of the next turn's upkeep.

Bone Mask
4
Artifact
2, T The next time a source of your choice would deal damage to you this turn, prevent that damage. For each 1 damage prevented this way, remove the top card of your library from the game.

Boomerang
UU
Instant
Return target permanent to its owner's hand.

Bosium Strip
3
Artifact
3, T Until end of turn, if the top card in your graveyard is an instant or sorcery card, you may play that card. If a card played this way would be put into a graveyard this turn, remove it from the game instead.

Brass-Talon Chimera
4
Artifact Creature - Chimera
2/2
First strike
Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect doesn't end at end of turn.)

Breathstealer
2B
Creature - Nightstalker
2/2
B: Breathstealer gets +1/-1 until end of turn.

Breathstealer's Crypt
2UB
Enchantment
If a player would draw a card, instead he or she draws a card and reveals it. If it's a creature card, that player discards it unless he or she pays 3 life.

Breezekeeper
3U
Creature - Djinn
4/4
Flying, phasing

Briar Shield
G
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn.

Brood of Cockroaches
1B
Creature - Insect
1/1
When Brood of Cockroaches is put into your graveyard from play, at end of turn, you lose 1 life and return Brood of Cockroaches to your hand.

Brushwagg
1GG
Creature - Brushwagg
3/2
Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn.

Bubble Matrix
4
Artifact
Prevent all damage that would be dealt to creatures.

Builder's Bane
XXR
Sorcery
Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled destroyed this way.

Bull Elephant
3G
Creature - Elephant
4/4
When Bull Elephant comes into play, sacrifice it unless you return two Forests you control to their owner's hand.

Buried Alive
2B
Sorcery
Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.

Burning Palm Efreet
2RR
Creature - Efreet
2/2
1RR: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn.

Burning Shield Askari
2R
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
RR: Burning Shield Askari gains first strike until end of turn.

Cadaverous Bloom
3BG
Enchantment
Remove a card in your hand from the game: Add BB or GG to your mana pool.

Cadaverous Knight
2B
Creature - Zombie Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
1BB: Regenerate Cadaverous Knight.

Call of the Wild
2GG
Enchantment
2GG: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard.

Canopy Dragon
4GG
Creature - Dragon
4/4
Trample
1G: Canopy Dragon gains flying and loses trample until end of turn.

Carrion
1BB
Instant
As an additional cost to play Carrion, sacrifice a creature.
Put X 0/1 black Insect creature tokens into play, where X is the sacrificed creature's power.

Catacomb Dragon
4BB
Creature - Dragon
4/4
Flying
Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.

Celestial Dawn
1WW
Enchantment
Lands you control are Plains.
Nonland cards you own that aren't in play, spells you control, and nonland permanents you control are white.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

Cerulean Wyvern
4U
Creature - Drake
3/3
Flying, protection from green

Chaos Charm
R
Instant
Choose one - Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn.

Chaosphere
2R
World Enchantment
Creatures with flying have "This creature can't block creatures without flying."
Creatures without flying have reach. (They can block creatures with flying.)

Charcoal Diamond
2
Artifact
Charcoal Diamond comes into play tapped.
T Add B to your mana pool.

Chariot of the Sun
3
Artifact
2, T Until end of turn, target creature you control gains flying and its toughness becomes 1.

Chimeric Sphere
3
Artifact
2: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying.
2: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying.

Choking Sands
1BB
Sorcery
Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.

Choking Vines
XG
Instant
Play Choking Vines only during the declare blockers step.
X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on unblockable creatures.)

Chronatog
1U
Creature - Atog
1/2
0: Chronatog gets +3/+3 until end of turn. You skip your next turn. Play this ability only once each turn.

Cinder Cloud
3RR
Instant
Destroy target creature. If a white creature is put into a graveyard this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.

Cinder Giant
3R
Creature - Giant
5/3
At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control.

Cinder Wall
R
Creature - Wall
3/3
Defender (This creature can't attack.)
When Cinder Wall blocks, destroy it at end of combat.

Circle of Despair
1WB
Enchantment
1, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.

Circling Vultures
B
Creature - Bird
3/2
Flying
You may discard Circling Vultures any time you could play an instant.
At the beginning of your upkeep, sacrifice Circling Vultures unless you remove the top creature card in your graveyard from the game.

City of Solitude
2G
Enchantment
Players can play spells and activated abilities only during their own turns.

Civic Guildmage
W
Creature - Human Wizard
1/1
G, T Target creature gets +0/+1 until end of turn.
U, T Put target creature you control on top of its owner's library.

Cloak of Invisibility
U
Enchantment - Aura
Enchant creature
Enchanted creature has phasing and can't be blocked except by Walls.

Cloud Djinn
5U
Creature - Djinn
5/4
Flying
Cloud Djinn can block only creatures with flying.

Cloud Elemental
2U
Creature - Elemental
2/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud Elemental can block only creatures with flying.

Coercion
2B
Sorcery
Target opponent reveals his or her hand. Choose a card from it. That player discards that card.

Coils of the Medusa
1B
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/-1.
Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature.

Cone of Flame
3RR
Sorcery
Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.

Consuming Ferocity
1R
Enchantment - Aura
Enchant non-Wall creature
Enchanted creature gets +1/+0.
At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.

Coral Atoll
Land
Coral Atoll comes into play tapped.
When Coral Atoll comes into play, sacrifice it unless you return an untapped Island you control to its owner's hand.
T Add 1U to your mana pool.

Coral Fighters
1U
Creature - Merfolk Soldier
1/1
Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.

Corrosion
1BR
Enchantment
Cumulative upkeep 1
At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated.
When Corrosion leaves play, remove all rust counters from all permanents.

Crash of Rhinos
6GG
Creature - Rhino
8/4
Trample

Creeping Mold
2GG
Sorcery
Destroy target artifact, enchantment, or land.

Crimson Hellkite
6RRR
Creature - Dragon
6/6
Flying
X, T Crimson Hellkite deals X damage to target creature. Spend only red mana this way.

Crimson Roc
4R
Creature - Bird
2/2
Flying
Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn.

Crypt Cobra
3B
Creature - Snake
3/3
Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)

Crypt Rats
2B
Creature - Rat
1/1
X: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way.

Crystal Golem
4
Artifact Creature - Golem
3/3
At the end of your turn, Crystal Golem phases out.

Crystal Vein
Land
T Add 1 to your mana pool.
T, Sacrifice Crystal Vein: Add 2 to your mana pool.

Cursed Totem
2
Artifact
Activated abilities of creatures can't be played.

Cycle of Life
1GG
Enchantment
Return Cycle of Life to its owner's hand: Target creature you played this turn is 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.

Daraja Griffin
3W
Creature - Griffin
2/2
Flying
Sacrifice Daraja Griffin: Destroy target black creature.

Daring Apprentice
1UU
Creature - Human Wizard
1/1
T, Sacrifice Daring Apprentice: Counter target spell.

Dark Banishing
2B
Instant
Destroy target nonblack creature. It can't be regenerated.

Dark Privilege
1B
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice a creature: Regenerate enchanted creature.

Dark Ritual
B
Instant
Add BBB to your mana pool.

Dazzling Beauty
2W
Instant
Play Dazzling Beauty only during the declare blockers step.
Target attacking unblocked creature becomes blocked.
Draw a card at the beginning of the next turn's upkeep.

Death Watch
B
Enchantment - Aura
Enchant creature
When enchanted creature is put into a graveyard, its controller loses life equal to its power and you gain life equal to its toughness.

Debt of Loyalty
1WW
Instant
Regenerate target creature. You gain control of that creature if it regenerates this way this turn.

Decomposition
1G
Enchantment - Aura
Enchant black creature
Enchanted creature has "Cumulative upkeep-Pay 1 life."
When enchanted creature is put into a graveyard, its controller loses 2 life.

Delirium
1BR
Instant
Play Delirium only during an opponent's turn.
Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.

Dense Foliage
2G
Enchantment
Creatures can't be the targets of spells.

Desertion
3UU
Instant
Counter target spell. If an artifact or creature spell is countered this way, put that card into play under your control instead of into its owner's graveyard.

Desolation
1BB
Enchantment
At end of turn, each player who tapped a land for mana this turn sacrifices a land. If a Plains is sacrificed this way, Desolation deals 2 damage to that Plains's controller.

Desperate Gambit
R
Instant
Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.

Diamond Kaleidoscope
4
Artifact
3, T Put a 0/1 Prism artifact creature token into play.
Sacrifice a Prism token: Add one mana of any color to your mana pool.

Dingus Staff
4
Artifact
Whenever a creature is put into a graveyard from play, Dingus Staff deals 2 damage to that creature's controller.

Dirtwater Wraith
3B
Creature - Wraith
1/3
Swampwalk
B: Dirtwater Wraith gets +1/+0 until end of turn.

Discordant Spirit
2BR
Creature - Spirit
2/2
At the end of each turn, if it was an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you that turn.
At the end of your turn, remove all +1/+1 counters on Discordant Spirit.

Disempower
1W
Instant
Put target artifact or enchantment on top of its owner's library.

Disenchant
1W
Instant
Destroy target artifact or enchantment.

Disrupt
U
Instant
Counter target instant or sorcery spell unless its controller pays 1.
Draw a card.

Dissipate
1UU
Instant
Counter target spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.

Divine Offering
1W
Instant
Destroy target artifact. You gain life equal to its converted mana cost.

Divine Retribution
1W
Instant
Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.

Doomsday
BBB
Sorcery
Search your library and graveyard for five cards and remove the rest from the game. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.

Dormant Volcano
Land
Dormant Volcano comes into play tapped.
When Dormant Volcano comes into play, sacrifice it unless you return an untapped Mountain you control to its owner's hand.
T Add 1R to your mana pool.

Downdraft
2G
Enchantment
G: Target creature loses flying until end of turn.
Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying.

Dragon Mask
3
Artifact
3, T Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at end of turn.

Drain Life
X1B
Sorcery
Spend only black mana on X.
Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.

Dread Specter
3B
Creature - Specter
2/2
Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.

Dream Cache
2U
Sorcery
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.

Dream Fighter
2U
Creature - Human Soldier
1/1
Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out.

Dream Tides
2UU
Enchantment
Creatures don't untap during their controllers' untap steps.
Nongreen creatures have "At the beginning of your upkeep, you may pay 2. If you do, untap this creature."

Duskrider Falcon
1W
Creature - Bird
1/1
Flying, protection from black

Dwarven Berserker
1R
Creature - Dwarf Berserker
1/1
Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.

Dwarven Miner
1R
Creature - Dwarf
1/2
2R, T Destroy target nonbasic land.

Dwarven Nomad
2R
Creature - Dwarf Nomad
1/1
T Target creature with power 2 or less is unblockable this turn.

Dwarven Thaumaturgist
2R
Creature - Dwarf Shaman
1/2
T Switch target creature's power and toughness until end of turn.

Dwarven Vigilantes
2R
Creature - Dwarf
2/2
Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes deals no combat damage this turn.

Early Harvest
1GG
Instant
Target player untaps all basic lands he or she controls.

Ebony Charm
B
Instant
Choose one - Target opponent loses 1 life and you gain 1 life; or remove from the game up to three target cards in a single graveyard; or target creature gains fear until end of turn.

Ekundu Cyclops
3R
Creature - Cyclops
3/4
If a creature you control attacks, Ekundu Cyclops also attacks if able.

Ekundu Griffin
3W
Creature - Griffin
2/2
Flying, first strike

Elephant Grass
G
Enchantment
Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays 2 for each creature he or she controls that's attacking you.

Elixir of Vitality
4
Artifact
Elixir of Vitality comes into play tapped.
T, Sacrifice Elixir of Vitality: You gain 4 life.
8, T, Sacrifice Elixir of Vitality: You gain 8 life.

Elkin Lair
3R
World Enchantment
At the beginning of each player's upkeep, that player removes a card at random in his or her hand from the game. The player may play that card this turn. At end of turn, if the player hasn't played the card, he or she puts it into his or her graveyard.

Elven Cache
2GG
Sorcery
Return target card from your graveyard to your hand.

Emberwilde Caliph
2UR
Creature - Djinn
4/4
Flying, trample
Emberwilde Caliph attacks each turn if able.
Whenever Emberwilde Caliph deals damage, you lose that much life.

Emberwilde Djinn
2RR
Creature - Djinn
5/4
Flying
At the beginning of each player's upkeep, that player may pay RR or 2 life. If he or she does, the player gains control of Emberwilde Djinn.

Emerald Charm
G
Instant
Choose one - Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn.

Empyrial Armor
1WW
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each card in your hand.

Energy Bolt
XRW
Sorcery
Choose one - Energy Bolt deals X damage to target player; or target player gains X life.

Energy Vortex
3UU
Enchantment
As Energy Vortex comes into play, choose an opponent.
At the beginning of your upkeep, remove all energy counters from Energy Vortex.
At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless he or she pays 1 for each energy counter on Energy Vortex.
X: Put X energy counters on Energy Vortex. Play this ability only during your upkeep.

Enfeeblement
BB
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets -2/-2.

Enlightened Tutor
W
Instant
Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

Equipoise
2W
Enchantment
At the beginning of your upkeep, for each artifact target player controls in excess of the number you control, choose an artifact he or she controls. Repeat this process for creatures and lands. The chosen permanents phase out.

Ersatz Gnomes
3
Artifact Creature - Gnome
1/1
T Target spell is colorless.
T Target permanent becomes colorless until end of turn.

Ertai's Familiar
1U
Creature - Illusion
2/2
Phasing
When Ertai's Familiar phases out or leaves play, put the top three cards of your library into your graveyard.
U: Until your next upkeep, Ertai's Familiar can't phase out.

Ether Well
3U
Instant
Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.

Ethereal Champion
2WWW
Creature - Avatar
3/4
Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.

Everglades
Land
Everglades comes into play tapped.
When Everglades comes into play, sacrifice it unless you return an untapped Swamp you control to its owner's hand.
T Add 1B to your mana pool.

Eye of Singularity
3W
World Enchantment
When Eye of Singularity comes into play, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.
Whenever a permanent other than a basic land comes into play, destroy all other permanents with that name. They can't be regenerated.

Fallen Askari
1B
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Fallen Askari can't block.

Fallow Earth
2G
Sorcery
Put target land on top of its owner's library.

Fallow Wurm
2G
Creature - Wurm
4/4
When Fallow Wurm comes into play, sacrifice it unless you discard a land card.

Familiar Ground
2G
Enchantment
Each creature you control can't be blocked by more than one creature.

Fatal Blow
B
Instant
Destroy target creature that was dealt damage this turn. It can't be regenerated.

Favorable Destiny
1W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2 as long as it's white.
Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)

Femeref Archers
2G
Creature - Human Archer
2/2
T Femeref Archers deals 4 damage to target attacking creature with flying.

Femeref Enchantress
GW
Creature - Human Druid
1/2
Whenever an enchantment is put into a graveyard from play, draw a card.

Femeref Healer
1W
Creature - Human Cleric
1/1
T Prevent the next 1 damage that would be dealt to target creature or player this turn.

Femeref Knight
2W
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
W: Femeref Knight gains vigilance until end of turn.

Femeref Scouts
2W
Creature - Human Scout
1/4

Feral Instinct
1G
Instant
Target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.

Feral Shadow
2B
Creature - Nightstalker
2/1
Flying

Fervor
2R
Enchantment
Creatures you control have haste.

Festering Evil
3BB
Enchantment
At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player.
BB, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and each player.

Fetid Horror
3B
Creature - Shade Horror
1/2
B: Fetid Horror gets +1/+1 until end of turn.

Final Fortune
RR
Instant
Take an extra turn after this one. At the end of that turn, you lose the game.

Fire Diamond
2
Artifact
Fire Diamond comes into play tapped.
T Add R to your mana pool.

Fire Whip
1R
Enchantment - Aura
Enchant creature you control
Enchanted creature has "T This creature deals 1 damage to target creature or player."
Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player.

Fireblast
4RR
Instant
You may sacrifice two Mountains rather than pay Fireblast's mana cost.
Fireblast deals 4 damage to target creature or player.

Firebreathing
R
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
R: Enchanted creature gets +1/+0 until end of turn.

Firestorm
R
Instant
As an additional cost to play Firestorm, discard X cards.
Firestorm deals X damage to each of X target creatures and/or players.

Firestorm Hellkite
4UR
Creature - Dragon
6/6
Flying, trample
Cumulative upkeep UR (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Fit of Rage
1R
Sorcery
Target creature gets +3/+3 and gains first strike until end of turn.

Flame Elemental
2RR
Creature - Elemental
3/2
R, T, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature.

Flare
2R
Instant
Flare deals 1 damage to target creature or player.
Draw a card at the beginning of the next turn's upkeep.

Flash
1U
Instant
You may put a creature card from your hand into play. If you do, sacrifice it unless you pay its mana cost reduced by up to 2.

Fledgling Djinn
1B
Creature - Djinn
2/2
Flying
At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.

Flood Plain
Land
Flood Plain comes into play tapped.
T, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it into play. Then shuffle your library.

Flooded Shoreline
UU
Enchantment
UU, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.

Floodgate
3U
Creature - Wall
0/5
Defender (This creature can't attack.)
When Floodgate has flying, sacrifice it.
When Floodgate leaves play, it deals 1 damage for each two Islands you control to each nonblue creature without flying.

Flux
2U
Sorcery
Each player discards any number of cards, then draws that many cards.
Draw a card.

Fog
G
Instant
Prevent all combat damage that would be dealt this turn.

Fog Elemental
2U
Creature - Elemental
4/4
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Fog Elemental attacks or blocks, sacrifice it at end of combat.

Foratog
2G
Creature - Atog
1/2
G, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.

Forbidden Crypt
3BB
Enchantment
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.
If a card would be put into your graveyard, remove that card from the game instead.

Forbidden Ritual
2BB
Sorcery
Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless he or she sacrifices a permanent or discards a card. You may repeat this process any number of times.

Foreshadow
1U
Instant
Name a card, then put the top card of target opponent's library into his or her graveyard. If that card is the named card, you draw a card.
Draw a card at the beginning of the next turn's upkeep.

Forest
Basic Land - Forest

Foriysian Brigade
3W
Creature - Human Soldier
2/4
Foriysian Brigade can block an additional creature.

Forsaken Wastes
2B
World Enchantment
Players can't gain life.
At the beginning of each player's upkeep, that player loses 1 life.
Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life.

Freewind Falcon
1W
Creature - Bird
1/1
Flying, protection from red

Frenetic Efreet
1UR
Creature - Efreet
2/1
Flying
0: If Frenetic Efreet is in play, flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet.

Funeral Charm
B
Instant
Choose one - Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn.

Fungus Elemental
3G
Creature - Fungus Elemental
3/3
G, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Play this ability only if Fungus Elemental came into play this turn.

Gaea's Blessing
1G
Sorcery
Target player shuffles up to three target cards from his or her graveyard into his or her library.
Draw a card.
When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.

Gallowbraid
3BB
Legendary Creature - Horror
5/5
Trample
Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Gemstone Mine
Land
Gemstone Mine comes into play with three mining counters on it.
T, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.

Gerrard's Wisdom
2WW
Sorcery
You gain 2 life for each card in your hand.

Giant Caterpillar
3G
Creature - Insect
3/3
G, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly into play at end of turn.

Giant Mantis
3G
Creature - Insect
2/4
Reach (This creature can block creatures with flying.)

Gibbering Hyenas
2G
Creature - Hyena
3/2
Gibbering Hyenas can't block black creatures.

Goblin Bomb
1R
Enchantment
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb.
Remove five fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player.

Goblin Elite Infantry
1R
Creature - Goblin Warrior
2/2
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.

Goblin Grenadiers
3R
Creature - Goblin
2/2
Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land.

Goblin Recruiter
1R
Creature - Goblin
1/1
When Goblin Recruiter comes into play, search your library for any number of Goblin cards and reveal them. Shuffle your library, then put those cards on top of it in any order.

Goblin Scouts
3RR
Sorcery
Put three 1/1 red Goblin Scout creature tokens with mountainwalk into play.

Goblin Soothsayer
R
Creature - Goblin Shaman
1/1
R, T, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.

Goblin Swine-Rider
R
Creature - Goblin
1/1
When Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and 2 damage to each blocking creature.

Goblin Tinkerer
1R
Creature - Goblin Artificer
1/2
R, T Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer.

Goblin Vandal
R
Creature - Goblin Rogue
1/1
Whenever Goblin Vandal attacks and isn't blocked, you may pay R. If you do, destroy target artifact defending player controls and Goblin Vandal deals no combat damage this turn.

Gossamer Chains
WW
Enchantment
Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.

Granger Guildmage
G
Creature - Human Wizard
1/1
W, T Target creature gains first strike until end of turn.
R, T Granger Guildmage deals 1 damage to target creature or player and 1 damage to you.

Grasslands
Land
Grasslands comes into play tapped.
T, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it into play. Then shuffle your library.

Grave Servitude
1B
Enchantment - Aura
You may play Grave Servitude any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it.
Enchant creature
Enchanted creature gets +3/-1 and is black.

Gravebane Zombie
3B
Creature - Zombie
3/2
If Gravebane Zombie would be put into a graveyard from play, put Gravebane Zombie on top of its owner's library instead.

Griffin Canyon
Land
T Add 1 to your mana pool.
T Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.

Grim Feast
1BG
Enchantment
At the beginning of your upkeep, Grim Feast deals 1 damage to you.
Whenever a creature is put into an opponent's graveyard from play, you gain life equal to its toughness.

Grinning Totem
4
Artifact
2, T, Sacrifice Grinning Totem: Search target opponent's library for a card and remove it from the game. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.

Guided Strike
1W
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.

Guiding Spirit
1WU
Creature - Angel Spirit
1/2
Flying
T If the top card of target player's graveyard is a creature card, put that card on the top of that player's library.

Hakim, Loreweaver
3UU
Legendary Creature - Human Wizard
2/4
Flying
UU: Return target Aura card from your graveyard to play attached to Hakim, Loreweaver. Play this ability only during your upkeep and only if Hakim isn't enchanted.
UU, T Destroy all Auras attached to Hakim.

Hall of Gemstone
1GG
World Enchantment
At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.

Hammer of Bogardan
1RR
Sorcery
Hammer of Bogardan deals 3 damage to target creature or player.
2RRR: Return Hammer of Bogardan from your graveyard to your hand. Play this ability only during your upkeep.

Harbinger of Night
2BB
Creature - Spirit
2/3
At the beginning of your upkeep, put a -1/-1 counter on each creature.

Harbor Guardian
2WU
Creature - Gargoyle
3/4
Reach (This creature can block creatures with flying.)
Whenever Harbor Guardian attacks, defending player may draw a card.

Harmattan Efreet
2UU
Creature - Efreet
2/2
Flying
1UU: Target creature gains flying until end of turn.

Harvest Wurm
1G
Creature - Wurm
3/2
When Harvest Wurm comes into play, sacrifice it unless you return a basic land card from your graveyard to your hand.

Haunting Apparition
1UB
Creature - Spirit
1+*/2
Flying
As Haunting Apparition comes into play, choose an opponent.
Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.

Haunting Misery
1BB
Sorcery
As an additional cost to play Haunting Misery, remove X creature cards in your graveyard from the game.
Haunting Misery deals X damage to target player.

Hazerider Drake
2WU
Creature - Drake
2/3
Flying, protection from red

Healing Salve
W
Instant
Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.

Heart of Bogardan
2RR
Enchantment
Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Heart of Bogardan's cumulative upkeep isn't paid, it deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus two.

Hearth Charm
R
Instant
Choose one - Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn.

Heat Stroke
2R
Enchantment
At end of combat, destroy each creature that blocked or was blocked this turn.

Heat Wave
2R
Enchantment
Cumulative upkeep R (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Blue creatures can't block creatures you control.
Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls.

Heavy Ballista
3W
Creature - Human Soldier
2/3
T Heavy Ballista deals 2 damage to target attacking or blocking creature.

Helm of Awakening
2
Artifact
Spells cost 1 less to play.

Hidden Horror
1BB
Creature - Horror
4/4
When Hidden Horror comes into play, sacrifice it unless you discard a creature card.

Hivis of the Scale
3RR
Legendary Creature - Viashino Shaman
3/4
You may choose not to untap Hivis of the Scale during your untap step.
T Gain control of target Dragon as long as Hivis remains tapped and as long as you control Hivis.

Honorable Passage
1W
Instant
The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals damage equal to the damage prevented this way to the source's controller.

Hope Charm
W
Instant
Choose one - Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target Aura.

Horrible Hordes
3
Artifact Creature - Spirit
2/2
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

Hulking Cyclops
3RR
Creature - Cyclops
5/5
Hulking Cyclops can't block.

Hurloon Shaman
1RR
Creature - Minotaur Shaman
2/3
When Hurloon Shaman is put into a graveyard from play, each player sacrifices a land.

Igneous Golem
5
Artifact Creature - Golem
3/4
2: Igneous Golem gains trample until end of turn.

Illicit Auction
3RR
Sorcery
Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect doesn't end at end of turn.)

Illumination
WW
Instant
Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost.

Impulse
1U
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library.

Incinerate
1R
Instant
Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.

Infantry Veteran
W
Creature - Human Soldier
1/1
T Target attacking creature gets +1/+1 until end of turn.

Infernal Contract
BBB
Sorcery
Draw four cards. You lose half your life, rounded up.

Infernal Harvest
1B
Sorcery
As an additional cost to play Infernal Harvest, return X Swamps you control to their owner's hand.
Infernal Harvest deals X damage divided as you choose among any number of target creatures.

Infernal Tribute
BBB
Enchantment
2, Sacrifice a nontoken permanent: Draw a card.

Inner Sanctum
1WW
Enchantment
Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt to creatures you control.

Inspiration
3U
Instant
Target player draws two cards.

Iron Tusk Elephant
4W
Creature - Elephant
3/3
Trample

Iron-Heart Chimera
4
Artifact Creature - Chimera
2/2
Vigilance
Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect doesn't end at end of turn.)

Island
Basic Land - Island

Ivory Charm
W
Instant
Choose one - All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn.

Jabari's Banner
2
Artifact
1, T Target creature gains flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Jabari's Influence
3WW
Instant
Play Jabari's Influence only after combat.
Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.

Jamuraan Lion
2W
Creature - Cat
3/1
W, T Target creature can't block this turn.

Jangling Automaton
3
Artifact Creature - Construct
3/2
Whenever Jangling Automaton attacks, untap all creatures defending player controls.

Jolrael's Centaur
1GG
Creature - Centaur Archer
2/2
Shroud (This permanent can't be the target of spells or abilities.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Jolt
2U
Instant
You may tap or untap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.

Juju Bubble
1
Artifact
Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When you play a card, sacrifice Juju Bubble.
2: You gain 1 life.

Jungle Basin
Land
Jungle Basin comes into play tapped.
When Jungle Basin comes into play, sacrifice it unless you return an untapped Forest you control to its owner's hand.
T Add 1G to your mana pool.

Jungle Patrol
3G
Creature - Human Soldier
3/2
1G, T Put a 0/1 green Plant Wall creature token with defender into play.
Sacrifice a Plant Wall token: Add R to your mana pool.

Jungle Troll
1RG
Creature - Troll
2/1
R: Regenerate Jungle Troll.
G: Regenerate Jungle Troll.

Jungle Wurm
3GG
Creature - Wurm
5/5
Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.

Kaervek's Hex
3B
Sorcery
Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature.

Kaervek's Purge
XBR
Sorcery
Destroy target creature with converted mana cost X. If that creature is put into a graveyard this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.

Kaervek's Spite
BBB
Instant
As an additional cost to play Kaervek's Spite, sacrifice all permanents you control and discard your hand.
Target player loses 5 life.

Kaervek's Torch
XR
Sorcery
As long as Kaervek's Torch is on the stack, spells that target it cost 2 more to play.
Kaervek's Torch deals X damage to target creature or player.

Karoo
Land
Karoo comes into play tapped.
When Karoo comes into play, sacrifice it unless you return an untapped Plains you control to its owner's hand.
T Add 1W to your mana pool.

Karoo Meerkat
1G
Creature - Mongoose
2/1
Protection from blue

Katabatic Winds
2G
Enchantment
Phasing
Creatures with flying can't attack or block, and their activated abilities with T in their costs can't be played.

Keeper of Kookus
R
Creature - Goblin
1/1
R: Keeper of Kookus gains protection from red until end of turn.

King Cheetah
3G
Creature - Cat
3/2
Flash

Kithkin Armor
W
Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by creatures with power 3 or greater.
Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.

Knight of the Mists
2U
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When Knight of the Mists comes into play, you may pay U. If you don't, destroy target Knight and it can't be regenerated.

Knight of Valor
2W
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
1W: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Play this ability only once each turn.

Kookus
3RR
Creature - Djinn
3/5
Trample
At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able.
R: Kookus gets +1/+0 until end of turn.

Kukemssa Pirates
3U
Creature - Human Pirate
2/2
Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates deals no combat damage this turn.

Kukemssa Serpent
3U
Creature - Serpent
4/3
Kukemssa Serpent can't attack unless defending player controls an Island.
U, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn.
When you control no Islands, sacrifice Kukemssa Serpent.

Kyscu Drake
3G
Creature - Drake
2/2
Flying
G: Kyscu Drake gets +0/+1 until end of turn. Play this ability only once each turn.
Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon and put that card into play. Then shuffle your library.

Lava Hounds
2RR
Creature - Hound
4/4
Haste
When Lava Hounds comes into play, it deals 4 damage to you.

Lava Storm
3RR
Instant
Choose one - Lava Storm deals 2 damage to each attacking creature; or Lava Storm deals 2 damage to each blocking creature.

Lead Golem
5
Artifact Creature - Golem
3/5
Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.

Lead-Belly Chimera
4
Artifact Creature - Chimera
2/2
Trample
Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect doesn't end at end of turn.)

Leering Gargoyle
1WU
Creature - Gargoyle
2/2
Flying
T Leering Gargoyle gets -2/+2 and loses flying until end of turn.

Lichenthrope
3GG
Creature - Plant Fungus
5/5
If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead.
At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope.

Liege of the Hollows
2GG
Creature - Spirit
3/4
When Liege of the Hollows is put into a graveyard from play, each player may pay any amount of mana. Then each player puts into play a number of 1/1 green Squirrel creature tokens equal to the amount of mana he or she paid this way.

Lightning Cloud
3R
Enchantment
Whenever a player plays a red spell, you may pay R. If you do, Lightning Cloud deals 1 damage to target creature or player.

Lightning Reflexes
1R
Enchantment - Aura
You may play Lightning Reflexes any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it.
Enchant creature
Enchanted creature gets +1/+0 and has first strike.

Lion's Eye Diamond
0
Artifact
Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Play this ability only any time you could play an instant.

Llanowar Behemoth
3GG
Creature - Elemental
4/4
Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.

Llanowar Druid
1G
Creature - Elf Druid
1/2
T, Sacrifice Llanowar Druid: Untap all Forests.

Llanowar Sentinel
2G
Creature - Elf
2/3
When Llanowar Sentinel comes into play, you may pay 1G. If you do, search your library for a card named Llanowar Sentinel and put that card into play. Then shuffle your library.

Locust Swarm
3G
Creature - Insect
1/1
Flying
G: Regenerate Locust Swarm.
G: Untap Locust Swarm. Play this ability only once each turn.

Longbow Archer
WW
Creature - Human Soldier Archer
2/2
First strike, reach (This creature can block creatures with flying.)

Lotus Vale
Land
If Lotus Vale would come into play, sacrifice two untapped lands instead. If you do, put Lotus Vale into play. If you don't, put it into its owner's graveyard.
T Add three mana of any one color to your mana pool.

Lure of Prey
2GG
Instant
Play Lure of Prey only if an opponent played a creature spell this turn.
You may put a green creature card from your hand into play.

Magma Mine
1
Artifact
4: Put a pressure counter on Magma Mine.
T, Sacrifice Magma Mine: Magma Mine deals damage equal to the number of pressure counters on it to target creature or player.

Malignant Growth
3GU
Enchantment
Cumulative upkeep 1
At the beginning of your upkeep, put a growth counter on Malignant Growth.
At the beginning of each of your opponents' draw steps, that player draws a card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards he or she drew this way.

Mana Chains
U
Enchantment - Aura
Enchant creature
Enchanted creature has "Cumulative upkeep 1."

Mana Prism
3
Artifact
T Add 1 to your mana pool.
1, T Add one mana of any color to your mana pool.

Mana Web
3
Artifact
Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that can produce any type of mana that land could produce.

Mangara's Blessing
2W
Instant
You gain 5 life.
When a spell or ability an opponent controls causes you to discard Mangara's Blessing from your hand, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at end of turn.

Mangara's Equity
1WW
Enchantment
As Mangara's Equity comes into play, choose black or red.
At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay 1W.
Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals X damage to that creature, where X is equal to the damage dealt to you or the white creature.

Mangara's Tome
5
Artifact
When Mangara's Tome comes into play, search your library for five cards. Remove those cards from the game face down, then shuffle them. Then shuffle your library.
2: The next time you would draw a card this turn, instead put the top card removed from the game with Mangara's Tome into its owner's hand.

Man-o'-War
2U
Creature - Jellyfish
2/2
When Man-o'-War comes into play, return target creature to its owner's hand.

Manta Ray
1UU
Creature - Fish
3/3
Manta Ray can't attack unless defending player controls an Island.
Manta Ray can't be blocked except by blue creatures.
When you control no Islands, sacrifice Manta Ray.

Maraxus of Keld
4RR
Legendary Creature - Human Warrior
*/*
Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.

Marble Diamond
2
Artifact
Marble Diamond comes into play tapped.
T Add W to your mana pool.

Maro
2GG
Creature - Elemental
*/*
Maro's power and toughness are each equal to the number of cards in your hand.

Master of Arms
2W
Creature - Human Soldier
2/2
First strike
1W: Tap target creature blocking Master of Arms. Prevent all combat damage that creature would deal this turn.

Matopi Golem
5
Artifact Creature - Golem
3/3
1: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it.

Meddle
1U
Instant
If target spell has only one target and that target is a creature, change that spell's target to another creature.

Melesse Spirit
3WW
Creature - Angel Spirit
3/3
Flying, protection from black

Memory Lapse
1U
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Merfolk Raiders
1U
Creature - Merfolk Soldier
2/3
Phasing, islandwalk

Merfolk Seer
2U
Creature - Merfolk Wizard
2/2
When Merfolk Seer is put into a graveyard from play, you may pay 1U. If you do, draw a card.

Merfolk Traders
1U
Creature - Merfolk
1/2
When Merfolk Traders comes into play, draw a card, then discard a card.

Mind Bend
U
Instant
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect doesn't end at end of turn.)

Mind Harness
U
Enchantment - Aura
Enchant red or green creature
Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
You control enchanted creature.

Mind Stone
2
Artifact
T Add 1 to your mana pool.
1, T, Sacrifice Mind Stone: Draw a card.

Mindbender Spores
2G
Creature - Fungus Wall
0/1
Defender (This creature can't attack.)
Flying
Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."

Miraculous Recovery
4W
Instant
Return target creature card from your graveyard to play with a +1/+1 counter on it.

Mire Shade
1B
Creature - Shade
1/1
B, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Play this ability only any time you could play a sorcery.

Mischievous Poltergeist
2B
Creature - Spirit
1/1
Flying
Pay 1 life: Regenerate Mischievous Poltergeist.

Misers' Cage
3
Artifact
At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her.

Mist Dragon
4UU
Creature - Dragon
4/4
0: Mist Dragon gains flying. (This effect doesn't end at end of turn.)
0: Mist Dragon loses flying. (This effect doesn't end at end of turn.)
3UU: Mist Dragon phases out.

Mistmoon Griffin
3W
Creature - Griffin
2/2
Flying
When Mistmoon Griffin is put into a graveyard from play, remove Mistmoon Griffin from the game, then return the top creature card from your graveyard to play.

Mob Mentality
R
Enchantment - Aura
Enchant creature
Enchanted creature has trample.
Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.

Morinfen
3BB
Legendary Creature - Horror
5/4
Flying
Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Mortal Wound
G
Enchantment - Aura
Enchant creature
When enchanted creature is dealt damage, destroy it.

Moss Diamond
2
Artifact
Moss Diamond comes into play tapped.
T Add G to your mana pool.

Mountain
Basic Land - Mountain

Mountain Valley
Land
Mountain Valley comes into play tapped.
T, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it into play. Then shuffle your library.

Mtenda Griffin
3W
Creature - Griffin
2/2
Flying
W, T Return Mtenda Griffin to its owner's hand and return target Griffin card in your graveyard to your hand. Play this ability only during your upkeep.

Mtenda Herder
W
Creature - Human Scout
1/1
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Mtenda Lion
G
Creature - Cat
2/1
Whenever Mtenda Lion attacks, defending player may pay U. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.

Mundungu
1UB
Creature - Human Wizard
1/1
T Counter target spell unless its controller pays 1 and 1 life.

Mwonvuli Ooze
G
Creature - Ooze
1+*/1+*
Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay 2 for each age counter on it.)
Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it.

Mystic Veil
1U
Enchantment - Aura
You may play Mystic Veil any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it.
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)

Mystical Tutor
U
Instant
Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.

Natural Balance
2GG
Sorcery
Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them into play, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it.

Natural Order
2GG
Sorcery
As an additional cost to play Natural Order, sacrifice a green creature.
Search your library for a green creature card and put it into play. Then shuffle your library.

Nature's Kiss
1G
Enchantment - Aura
Enchant creature
1, Remove the top card in your graveyard from the game: Enchanted creature gets +1/+1 until end of turn.

Nature's Resurgence
2GG
Sorcery
Each player draws a card for each creature card in his or her graveyard.

Necratog
1BB
Creature - Atog
1/2
Remove the top creature card in your graveyard from the game: Necratog gets +2/+2 until end of turn.

Necromancy
2B
Enchantment
You may play Necromancy any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it.
When Necromancy comes into play, if it's in play, it becomes an Aura with "enchant creature put into play with Necromancy." Put target creature card from a graveyard into play under your control and attach Necromancy to it. When Necromancy leaves play, that creature's controller sacrifices it.

Necrosavant
3BBB
Creature - Zombie Giant
5/5
3BB, Sacrifice a creature: Return Necrosavant from your graveyard to play. Play this ability only during your upkeep.

Nekrataal
2BB
Creature - Human Assassin
2/1
First strike (This creature deals combat damage before creatures without first strike.)
When Nekrataal comes into play, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

Nettletooth Djinn
3G
Creature - Djinn
4/4
At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.

Noble Benefactor
2U
Creature - Human Cleric
2/2
When Noble Benefactor is put into a graveyard from play, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library this way shuffles it.

Noble Elephant
3W
Creature - Elephant
2/2
Banding, trample

Nocturnal Raid
2BB
Instant
Black creatures get +2/+0 until end of turn.

Null Chamber
3W
World Enchantment
As Null Chamber comes into play, you and an opponent each name a card other than a basic land card.
The named cards can't be played.

Null Rod
2
Artifact
Activated abilities of artifacts can't be played.

Odylic Wraith
3B
Creature - Wraith
2/2
Swampwalk
Whenever Odylic Wraith deals damage to a player, that player discards a card.

Ogre Enforcer
3RR
Creature - Ogre
4/4
If Ogre Enforcer would be dealt nonlethal damage by a single source, prevent that damage.

Ophidian
2U
Creature - Snake
1/3
Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian deals no combat damage this turn.

Orcish Settlers
1R
Creature - Orc
1/1
XXR, T, Sacrifice Orcish Settlers: Destroy X target lands.

Ovinomancer
2U
Creature - Human Wizard
0/1
When Ovinomancer comes into play, sacrifice it unless you return three basic lands you control to their owner's hand.
T, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token into play.

Pacifism
1W
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature can't attack or block.

Painful Memories
1B
Sorcery
Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.

Panther Warriors
4G
Creature - Cat Warrior
6/3

Paradigm Shift
1U
Sorcery
Remove all cards in your library from the game. Then shuffle your graveyard into your library.

Parapet
1W
Enchantment
You may play Parapet any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it.
Creatures you control get +0/+1.

Patagia Golem
4
Artifact Creature - Golem
2/3
3: Patagia Golem gains flying until end of turn.

Paupers' Cage
3
Artifact
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to him or her.

Peace Talks
1W
Sorcery
This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.

Peacekeeper
2W
Creature - Human
1/1
At the beginning of your upkeep, sacrifice Peacekeeper unless you pay 1W.
Creatures can't attack.

Pearl Dragon
4WW
Creature - Dragon
4/4
Flying
1W: Pearl Dragon gets +0/+1 until end of turn.

Pendrell Mists
3U
Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1."

Phantom Warrior
1UU
Creature - Illusion Warrior
2/2
Phantom Warrior is unblockable.

Phantom Wings
1U
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.

Phyrexian Dreadnought
1
Artifact Creature - Dreadnought
12/12
Trample
When Phyrexian Dreadnought comes into play, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.

Phyrexian Furnace
1
Artifact
T Remove the bottom card of target player's graveyard from the game.
1, Sacrifice Phyrexian Furnace: Remove target card in a graveyard from the game. Draw a card.

Phyrexian Marauder
X
Artifact Creature - Construct
0/0
Phyrexian Marauder comes into play with X +1/+1 counters on it.
Phyrexian Marauder can't block.
Phyrexian Marauder can't attack unless you pay 1 for each +1/+1 counter on it.

Phyrexian Purge
2BR
Sorcery
Destroy any number of target creatures. You lose 3 life for each creature targeted this way.

Phyrexian Tribute
2B
Sorcery
As an additional cost to play Phyrexian Tribute, sacrifice two creatures.
Destroy target artifact.

Phyrexian Vault
3
Artifact
2, T, Sacrifice a creature: Draw a card.

Phyrexian Walker
0
Artifact Creature - Construct
0/3

Pillar Tombs of Aku
2BB
World Enchantment
At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, he or she loses 5 life and you sacrifice Pillar Tombs of Aku.

Plains
Basic Land - Plains

Political Trickery
2U
Sorcery
Exchange control of target land you control and target land an opponent controls. (This effect doesn't end at end of turn.)

Polymorph
3U
Sorcery
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and shuffles all other cards revealed this way into his or her library.

Power Sink
XU
Instant
Counter target spell unless its controller pays X. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool.

Preferred Selection
2GG
Enchantment
At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay 2GG. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library.

Prismatic Boon
XWU
Instant
X target creatures gain protection from the color of your choice until end of turn.

Prismatic Circle
2W
Enchantment
Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As Prismatic Circle comes into play, choose a color.
1: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Prismatic Lace
U
Instant
Target permanent becomes the color or colors of your choice. (This effect doesn't end at end of turn.)

Prosperity
XU
Sorcery
Each player draws X cards.

Psychic Transfer
4U
Sorcery
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.

Psychic Vortex
2UU
Enchantment
Cumulative upkeep-Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the end of your turn, sacrifice a land and discard your hand.

Purgatory
2WB
Enchantment
Whenever a nontoken creature is put into your graveyard from play, remove that card from the game.
At the beginning of your upkeep, you may pay 4 and 2 life. If you do, return a card removed from the game with Purgatory to play.

Purraj of Urborg
3BB
Legendary Creature - Cat Warrior
2/3
Whenever Purraj of Urborg attacks, it gains first strike until end of combat.
Whenever a player plays a black spell, you may pay B. If you do, put a +1/+1 counter on Purraj of Urborg.

Pygmy Hippo
GU
Creature - Hippo
2/2
Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player play a mana ability of each land he or she controls and empty his or her mana pool. If you do, Pygmy Hippo deals no combat damage this turn and at the beginning of your postcombat main phase, you add X to your mana pool, where X is equal to the amount of mana emptied from defending player's mana pool this way.

Pyric Salamander
1R
Creature - Salamander
1/1
R: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at end of turn.

Python
1BB
Creature - Snake
3/2

Quicksand
Land
T Add 1 to your mana pool.
T, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.

Quirion Druid
2G
Creature - Elf Druid
1/2
G, T Target land becomes a 2/2 green creature that's still a land. (This effect doesn't end at end of turn.)

Quirion Elves
1G
Creature - Elf Druid
1/1
As Quirion Elves comes into play, choose a color.
T Add G to your mana pool.
T Add one mana of the chosen color to your mana pool.

Quirion Ranger
G
Creature - Elf
1/1
Return a Forest you control to its owner's hand: Untap target creature. Play this ability only once each turn.

Radiant Essence
1GW
Creature - Spirit
2/3
Radiant Essence gets +1/+2 as long as an opponent controls a black permanent.

Raging Gorilla
2R
Creature - Ape
2/3
Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn.

Raging Spirit
3R
Creature - Spirit
3/3
2: Raging Spirit becomes colorless until end of turn.

Rainbow Efreet
3U
Creature - Efreet
3/1
Flying
UU: Rainbow Efreet phases out.

Rampant Growth
1G
Sorcery
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.

Rashida Scalebane
3WW
Legendary Creature - Human Soldier
3/4
T Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.

Ravenous Vampire
3BB
Creature - Vampire
3/3
Flying
At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire.

Ray of Command
3U
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn.
When you lose control of the creature, tap it.

Razor Pendulum
4
Artifact
At the end of each player's turn, if that player has 5 life or less, Razor Pendulum deals 2 damage to him or her.

Razortooth Rats
2B
Creature - Rat
2/1
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Reality Ripple
1U
Instant
Target artifact, creature, or land phases out.

Reckless Embermage
3R
Creature - Human Wizard
2/2
1R: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself.

Redwood Treefolk
4G
Creature - Treefolk
3/6

Reflect Damage
3RW
Instant
The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead.

Regeneration
1G
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
G: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Reign of Chaos
2RR
Sorcery
Choose one - Destroy target Plains and target white creature; or destroy target Island and target blue creature.

Reign of Terror
3BB
Sorcery
Destroy all white creatures or all green creatures. They can't be regenerated. You lose 2 life for each creature put into a graveyard this way.

Relearn
1UU
Sorcery
Return target instant or sorcery card from your graveyard to your hand.

Relentless Assault
2RR
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Relic Ward
1W
Enchantment - Aura
You may play Relic Ward any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it.
Enchant artifact
Enchanted artifact has shroud. (It can't be the target of spells or abilities.)

Remedy
1W
Instant
Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.

Reparations
1WU
Enchantment
Whenever an opponent plays a spell that targets you or a creature you control, you may draw a card.

Resistance Fighter
W
Creature - Human Soldier
1/1
Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.

Restless Dead
1B
Creature - Skeleton
1/1
B: Regenerate Restless Dead.

Retribution of the Meek
2W
Sorcery
Destroy all creatures with power 4 or greater. They can't be regenerated.

Revered Unicorn
1W
Creature - Unicorn
2/3
Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Revered Unicorn leaves play, you gain life equal to the number of age counters on it.

Righteous Aura
1W
Enchantment
W, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.

Righteous War
1WB
Enchantment
White creatures you control have protection from black.
Black creatures you control have protection from white.

Ritual of Steel
2W
Enchantment - Aura
Enchant creature
When Ritual of Steel comes into play, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +0/+2.

River Boa
1G
Creature - Snake
2/1
Islandwalk
G: Regenerate River Boa.

Roc Hatchling
R
Creature - Bird
0/1
Roc Hatchling comes into play with four shell counters on it.
At the beginning of your upkeep, remove a shell counter from Roc Hatchling.
Roc Hatchling gets +3/+2 and has flying as long as it has no shell counters on it.

Rock Basilisk
4RG
Creature - Basilisk
4/5
Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Rock Slide
XR
Instant
Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying.

Rocky Tar Pit
Land
Rocky Tar Pit comes into play tapped.
T, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it into play. Then shuffle your library.

Rogue Elephant
G
Creature - Elephant
3/3
When Rogue Elephant comes into play, sacrifice it unless you sacrifice a Forest.

Roots of Life
1GG
Enchantment
As Roots of Life comes into play, choose Islands or Swamps.
Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.

Rowen
2GG
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.

Sabertooth Cobra
2G
Creature - Snake
2/2
Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays 2 before that turn to prevent this effect. (A player with ten or more poison counters loses the game.)

Sacred Mesa
2W
Enchantment
At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.
1W: Put a 1/1 white Pegasus creature token with flying into play.

Sage Owl
1U
Creature - Bird
1/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Sage Owl comes into play, look at the top four cards of your library, then put them back in any order.

Sand Golem
5
Artifact Creature - Golem
3/3
When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to play at end of turn with a +1/+1 counter on it.

Sandbar Crocodile
4U
Creature - Crocodile
6/5
Phasing

Sands of Time
4
Artifact
Each player skips his or her untap step.
At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land he or she controls and taps each untapped artifact, creature, and land he or she controls.

Sandstorm
G
Instant
Sandstorm deals 1 damage to each attacking creature.

Sapphire Charm
U
Instant
Choose one - Target player draws a card at the beginning of the next turn's upkeep; or target creature an opponent controls phases out; or target creature gains flying until end of turn.

Savage Twister
XRG
Sorcery
Savage Twister deals X damage to each creature.

Sawback Manticore
3RG
Creature - Manticore
2/4
4: Sawback Manticore gains flying until end of turn.
1: Sawback Manticore deals 2 damage to target attacking or blocking creature. Play this ability only if Sawback Manticore is attacking or blocking and only once each turn.

Sawtooth Ogre
2RR
Creature - Ogre
3/3
Whenever Sawtooth Ogre blocks or becomes blocked by a creature, Sawtooth Ogre deals 1 damage to that creature at end of combat.

Scalebane's Elite
3GW
Creature - Human Soldier
4/4
Protection from black

Scorched Ruins
Land
If Scorched Ruins would come into play, sacrifice two untapped lands instead. If you do, put Scorched Ruins into play. If you don't, put it into its owner's graveyard.
T Add 4 to your mana pool.

Sea Scryer
1U
Creature - Merfolk Wizard
1/1
T Add 1 to your mana pool.
1, T Add U to your mana pool.

Sealed Fate
XUB
Sorcery
Look at the top X cards of target opponent's library. Remove one of those cards from the game and put the rest back on top of that player's library in any order.

Searing Spear Askari
2R
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
1R: Searing Spear Askari can't be blocked except by two or more creatures this turn.

Seedling Charm
G
Instant
Choose one - Return target Aura attached to a creature to its owner's hand; or regenerate target green creature; or target creature gains trample until end of turn.

Seeds of Innocence
1GG
Sorcery
Destroy all artifacts. They can't be regenerated. The controller of each artifact destroyed this way gains life equal to its converted mana cost.

Serene Heart
1G
Instant
Destroy all Auras.

Serenity
1W
Enchantment
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.

Serra's Blessing
1W
Enchantment
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)

Serrated Biskelion
3
Artifact Creature - Construct
2/2
T Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.

Sewer Rats
B
Creature - Rat
1/1
B, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Play this ability no more than three times each turn.

Shadow Guildmage
B
Creature - Human Wizard
1/1
U, T Put target creature you control on top of its owner's library.
R, T Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you.

Shadow Rider
2BB
Creature - Zombie Knight
3/3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Shadowbane
1W
Instant
The next time a source of your choice would deal damage to you or a creature you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain life equal to the damage prevented this way.

Shallow Grave
1B
Instant
Return the top creature card from your graveyard to play. That creature gains haste until end of turn. Remove it from the game at end of turn.

Shaper Guildmage
U
Creature - Human Wizard
1/1
W, T Target creature gains first strike until end of turn.
B, T Target creature gets +1/+0 until end of turn.

Shattered Crypt
XBB
Sorcery
Return X target creature cards from your graveyard to your hand. You lose X life.

Shauku, Endbringer
5BB
Legendary Creature - Vampire
5/5
Flying
Shauku, Endbringer can't attack if there's another creature in play.
At the beginning of your upkeep, you lose 3 life.
T Remove target creature from the game and put a +1/+1 counter on Shauku.

Shauku's Minion
1BR
Creature - Human Minion
2/2
BR, T Shauku's Minion deals 2 damage to target white creature.

Shimmer
2UU
Enchantment
As Shimmer comes into play, choose a land type.
All lands of the chosen type have phasing.

Shimmering Efreet
2U
Creature - Efreet
2/2
Flying, phasing
Whenever Shimmering Efreet phases in, target creature phases out.

Shrieking Drake
U
Creature - Drake
1/1
Flying
When Shrieking Drake comes into play, return a creature you control to its owner's hand.

Sidar Jabari
3W
Legendary Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Sidar Jabari attacks, tap target creature defending player controls.

Simoon
RG
Instant
Simoon deals 1 damage to each creature target opponent controls.

Sirocco
1R
Instant
Target player reveals his or her hand. For each blue instant card revealed, he or she pays 4 life or discards that card.

Sisay's Ring
4
Artifact
T Add 2 to your mana pool.

Skulking Ghost
1B
Creature - Spirit
2/1
Flying
When Skulking Ghost becomes the target of a spell or ability, sacrifice it.

Sky Diamond
2
Artifact
Sky Diamond comes into play tapped.
T Add U to your mana pool.

Snake Basket
4
Artifact
X, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens into play. Play this ability only any time you could play a sorcery.

Soar
1U
Enchantment - Aura
You may play Soar any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it.
Enchant creature
Enchanted creature gets +0/+1 and has flying.

Solfatara
2R
Instant
Target player can't play lands this turn.
Draw a card at the beginning of the next turn's upkeep.

Song of Blood
1R
Sorcery
Put the top four cards of your library into your graveyard.
Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.

Soul Echo
XWW
Enchantment
Soul Echo comes into play with X echo counters on it.
You don't lose the game for having 0 or less life.
At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, an opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove 1 echo counter from Soul Echo instead.

Soul Rend
1B
Instant
Destroy target creature if it's white. A creature destroyed this way can't be regenerated.
Draw a card at the beginning of the next turn's upkeep.

Soul Shepherd
1W
Creature - Human Cleric
2/1
W, Remove a creature card in your graveyard from the game: You gain 1 life.

Soulshriek
B
Instant
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at end of turn.

Southern Paladin
2WW
Creature - Human Knight
3/3
WW, T Destroy target red permanent.

Spatial Binding
UB
Enchantment
Pay 1 life: Until your next upkeep step, target permanent can't phase out.

Spectral Guardian
2WW
Creature - Spirit
2/3
Noncreature artifacts have shroud as long as Spectral Guardian is untapped. (They can't be the targets of spells or abilities.)

Spider Climb
G
Enchantment - Aura
You may play Spider Climb any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it.
Enchant creature
Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)

Spinning Darkness
4BB
Instant
You may remove the top three black cards in your graveyard from the game rather than pay Spinning Darkness's mana cost.
Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life.

Spirit of the Night
6BBB
Legendary Creature - Demon Spirit
6/5
Flying, trample, haste, protection from black
Whenever Spirit of the Night attacks, it gains first strike until end of combat.

Spitting Drake
3R
Creature - Drake
2/2
Flying
R: Spitting Drake gets +1/+0 until end of turn. Play this ability only once each turn.

Spitting Earth
1R
Sorcery
Spitting Earth deals damage equal to the number of Mountains you control to target creature.

Stalking Tiger
3G
Creature - Cat
3/3
Stalking Tiger can't be blocked by more than one creature.

Stampeding Wildebeests
2GG
Creature - Antelope Beast
5/4
Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
At the beginning of your upkeep, return a green creature you control to its owner's hand.

Steel Golem
3
Artifact Creature - Golem
3/4
You can't play creature spells.

Stone Rain
2R
Sorcery
Destroy target land.

Strands of Night
2BB
Enchantment
BB, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to play.

Straw Golem
1
Artifact Creature - Golem
2/3
When an opponent plays a creature spell, sacrifice Straw Golem.

Striped Bears
3G
Creature - Bear
2/2
When Striped Bears comes into play, draw a card.

Stupor
2B
Sorcery
Target opponent discards a card at random, then discards a card.

Subterranean Spirit
3RR
Creature - Elemental Spirit
3/3
Protection from red
T Subterranean Spirit deals 1 damage to each creature without flying.

Suleiman's Legacy
RW
Enchantment
When Suleiman's Legacy comes into play, destroy all Djinns and Efreets. They can't be regenerated.
Whenever a Djinn or Efreet comes into play, destroy it. It can't be regenerated.

Summer Bloom
1G
Sorcery
You may play up to three additional lands this turn.

Sun Clasp
1W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+3.
W: Return enchanted creature to its owner's hand.

Sunweb
3W
Creature - Wall
5/6
Defender (This creature can't attack.)
Flying
Sunweb can't block creatures with power 2 or less.

Superior Numbers
GG
Sorcery
Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures that creature's controller controls.

Suq'Ata Assassin
1BB
Creature - Human Assassin
1/1
Fear
Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)

Suq'Ata Firewalker
1UU
Creature - Human Wizard
0/1
Suq'Ata Firewalker can't be the target of red spells or abilities from red sources.
T Suq'Ata Firewalker deals 1 damage to target creature or player.

Suq'Ata Lancer
2R
Creature - Human Knight
2/2
Haste
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Swamp
Basic Land - Swamp

Sylvan Hierophant
1G
Creature - Human Cleric
1/2
When Sylvan Hierophant is put into a graveyard from play, remove Sylvan Hierophant from the game, then return another target creature card from your graveyard to your hand.

Tainted Specter
3B
Creature - Specter
2/2
Flying
1BB, T Target player puts a card from his or her hand into his or her graveyard or on top of his or her library. If the card is put into that player's graveyard, Tainted Specter deals 1 damage to each creature and each player. Play this ability only any time you could play a sorcery.

Talruum Champion
4R
Creature - Minotaur
3/3
First strike
Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn.

Talruum Minotaur
2RR
Creature - Minotaur Berserker
3/3
Haste

Talruum Piper
4R
Creature - Minotaur
3/3
All creatures with flying able to block Talruum Piper do so.

Taniwha
3UU
Legendary Creature - Serpent
7/7
Phasing, trample
At the beginning of your upkeep, all lands you control phase out.

Tar Pit Warrior
2B
Creature - Cyclops Warrior
3/4
When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it.

Tariff
1W
Sorcery
Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two creatures a player controls are tied for highest cost, that player chooses one.

Teeka's Dragon
9
Artifact Creature - Dragon
5/5
Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)

Teferi's Curse
1U
Enchantment - Aura
Enchant artifact or creature
Enchanted permanent has phasing.

Teferi's Drake
2U
Creature - Drake
3/2
Flying, phasing

Teferi's Honor Guard
2W
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
UU: Teferi's Honor Guard phases out.

Teferi's Imp
2U
Creature - Imp
1/1
Flying, phasing
Whenever Teferi's Imp phases out, discard a card.
Whenever Teferi's Imp phases in, draw a card.

Teferi's Isle
Legendary Land
Phasing
Teferi's Isle comes into play tapped.
T Add UU to your mana pool.

Teferi's Puzzle Box
4
Artifact
At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.

Teferi's Realm
1UU
World Enchantment
At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out.

Teferi's Veil
1U
Enchantment
Whenever a creature you control attacks, it phases out at end of combat.

Telim'Tor
4R
Legendary Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.

Telim'Tor's Darts
2
Artifact
2, T Telim'Tor's Darts deals 1 damage to target player.

Telim'Tor's Edict
R
Instant
Remove target permanent you own or control from the game.
Draw a card at the beginning of the next turn's upkeep.

Tempest Drake
1WU
Creature - Drake
2/2
Flying, vigilance

Tendrils of Despair
B
Sorcery
As an additional cost to play Tendrils of Despair, sacrifice a creature.
Target opponent discards two cards.

Teremko Griffin
3W
Creature - Griffin
2/2
Banding, flying

Thirst
2U
Enchantment - Aura
Enchant creature
When Thirst comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, sacrifice Thirst unless you pay U.

Thran Forge
3
Artifact
2: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.

Thran Tome
4
Artifact
5, T Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards.

Three Wishes
1UU
Instant
Remove the top three cards of your library from the game face down. You may look at those cards as long as they remain removed from the game. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.

Thunderbolt
1R
Instant
Choose one - Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying.

Thundermare
5R
Creature - Elemental Horse
5/5
Haste (This creature can attack the turn it comes under your control.)
When Thundermare comes into play, tap all other creatures.

Tidal Wave
2U
Instant
Put a 5/5 blue Wall creature token with defender into play. Sacrifice it at end of turn.

Time and Tide
UU
Instant
Simultaneously, all creature cards that are phased out phase in and all creatures with phasing phase out.

Timid Drake
2U
Creature - Drake
3/3
Flying
When another creature comes into play, return Timid Drake to its owner's hand.

Tin-Wing Chimera
4
Artifact Creature - Chimera
2/2
Flying
Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect doesn't end at end of turn.)

Tithe
W
Instant
Search your library for a Plains card. If you control fewer lands than an opponent, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library.

Tolarian Drake
2U
Creature - Drake
2/4
Flying, phasing

Tolarian Entrancer
1U
Creature - Human Wizard
1/1
Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat.

Tolarian Serpent
5UU
Creature - Serpent
7/7
At the beginning of your upkeep, put the top seven cards of your library into your graveyard.

Tombstone Stairwell
2BB
World Enchantment
Cumulative upkeep 1B
At the beginning of each upkeep, if Tombstone Stairwell is in play, each player puts into play a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in his or her graveyard.
At end of turn or when Tombstone Stairwell leaves play, destroy all tokens put into play with it. They can't be regenerated.

Torrent of Lava
XRR
Sorcery
Each player may tap any number of untapped creatures he or she controls. Torrent of Lava deals X damage to each creature without flying not tapped this way. Torrent of Lava deals X-1 damage to each creature without flying tapped this way.

Touchstone
2
Artifact
T Tap target artifact you don't control.

Tranquil Domain
1G
Instant
Destroy all non-Aura enchantments.

Tranquil Grove
1G
Enchantment
1GG: Destroy all other enchantments.

Tremor
R
Sorcery
Tremor deals 1 damage to each creature without flying.

Triangle of War
1
Artifact
2, Sacrifice Triangle of War: Choose target creature you control and target creature an opponent controls. Each creature deals damage equal to its power to the other.

Tropical Storm
XG
Sorcery
Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.

Uktabi Efreet
2GG
Creature - Efreet
5/4
Cumulative upkeep G (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Uktabi Faerie
1G
Creature - Faerie
1/1
Flying
3G, Sacrifice Uktabi Faerie: Destroy target artifact.

Uktabi Orangutan
2G
Creature - Ape
2/2
When Uktabi Orangutan comes into play, destroy target artifact.

Uktabi Wildcats
4G
Creature - Cat
*/*
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.
G, Sacrifice a Forest: Regenerate Uktabi Wildcats.

Undiscovered Paradise
Land
T Add one mana of any color to your mana pool. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand.

Undo
1UU
Sorcery
Return two target creatures to their owners' hands.

Unerring Sling
3
Artifact
3, T, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying.

Unfulfilled Desires
1UB
Enchantment
1, Pay 1 life: Draw a card, then discard a card.

Unseen Walker
1G
Creature - Dryad
1/1
Forestwalk
1GG: Target creature gains forestwalk until end of turn.

Unyaro Bee Sting
3G
Sorcery
Unyaro Bee Sting deals 2 damage to target creature or player.

Unyaro Griffin
3W
Creature - Griffin
2/2
Flying
Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.

Urborg Justice
BB
Instant
Target opponent sacrifices a creature for each creature put into your graveyard from play this turn.

Urborg Mindsucker
2B
Creature - Horror
2/2
B, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Play this ability only any time you could play a sorcery.

Urborg Panther
2B
Creature - Nightstalker Cat
2/2
B, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther.
Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night and put that card into play. Then shuffle your library.

Urborg Stalker
3B
Creature - Horror
2/4
At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player.

Vampiric Tutor
B
Instant
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.

Vampirism
1B
Enchantment - Aura
Enchant creature
When Vampirism comes into play, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1 for each other creature you control.
All other creatures you control get -1/-1.

Vanishing
U
Enchantment - Aura
Enchant creature
UU: Enchanted creature phases out.

Vaporous Djinn
2UU
Creature - Djinn
3/4
Flying
At the beginning of your upkeep, Vaporous Djinn phases out unless you pay UU.

Ventifact Bottle
3
Artifact
1X, T Put X charge counters on Ventifact Bottle. Play this ability only any time you could play a sorcery.
At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Then add X to your mana pool, where X is the number of charge counters removed this way.

Veteran Explorer
G
Creature - Human Soldier Scout
1/1
When Veteran Explorer is put into a graveyard from play, each player may search his or her library for up to two basic land cards and put them into play. Then each player who searched his or her library this way shuffles it.

Viashino Sandstalker
1RR
Creature - Viashino Warrior
4/2
Haste (This creature can attack the turn it comes under your control.)
At end of turn, return Viashino Sandstalker to its owner's hand. (Return it only if it's in play.)

Viashino Warrior
3R
Creature - Viashino Warrior
4/2

Viashivan Dragon
2RRGG
Creature - Dragon
4/4
Flying
R: Viashivan Dragon gets +1/+0 until end of turn.
G: Viashivan Dragon gets +0/+1 until end of turn.

Vigilant Martyr
W
Creature - Human Cleric
1/1
Sacrifice Vigilant Martyr: Regenerate target creature.
WW, T, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment.

Village Elder
G
Creature - Human Druid
1/1
G, T, Sacrifice a Forest: Regenerate target creature.

Vision Charm
U
Instant
Choose one - Target artifact phases out; or target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn.

Vitalize
G
Instant
Untap all creatures you control.

Vitalizing Cascade
XGW
Instant
You gain X+3 life.

Vodalian Illusionist
2U
Creature - Merfolk Wizard
2/2
UU, T Target creature phases out.

Volcanic Dragon
4RR
Creature - Dragon
4/4
Flying, haste

Volcanic Geyser
XRR
Instant
Volcanic Geyser deals X damage to target creature or player.

Volunteer Reserves
1W
Creature - Human Soldier
2/4
Banding
Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Waiting in the Weeds
1GG
Sorcery
Each player puts a 1/1 green Cat creature token into play for each untapped Forest he or she controls.

Wake of Vultures
3B
Creature - Bird
3/1
Flying
1B, Sacrifice a creature: Regenerate Wake of Vultures.

Wall of Corpses
1B
Creature - Wall
0/2
Defender (This creature can't attack.)
B, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.

Wall of Resistance
1W
Creature - Wall
0/3
Defender (This creature can't attack.)
Flying
At end of turn, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.

Wall of Roots
1G
Creature - Plant Wall
0/5
Defender
Put a -0/-1 counter on Wall of Roots: Add G to your mana pool. Play this ability only once each turn.

Wand of Denial
2
Artifact
T Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.

Ward of Lights
WW
Enchantment - Aura
You may play Ward of Lights any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it.
Enchant creature
As Ward of Lights comes into play, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.

Warping Wurm
2GU
Creature - Wurm
1/1
Phasing
At the beginning of your upkeep, you may pay 2GU. If you don't, Warping Wurm phases out.
When Warping Wurm phases in, put a +1/+1 counter on it.

Warrior's Honor
2W
Instant
Creatures you control get +1/+1 until end of turn.

Warthog
1GG
Creature - Boar
3/2
Swampwalk

Waterspout Djinn
2UU
Creature - Djinn
4/4
Flying
At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.

Wave Elemental
2UU
Creature - Elemental
2/3
U, T, Sacrifice Wave Elemental: Tap up to three target creatures without flying.

Wave of Terror
2B
Enchantment
Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your draw step, destroy each creature with converted mana cost equal to the number of age counters on Wave of Terror. They can't be regenerated.

Well of Knowledge
3
Artifact
2: Draw a card. Any player may play this ability but only during his or her draw step.

Wellspring
1GW
Enchantment - Aura
Enchant land
When Wellspring comes into play, gain control of enchanted land until end of turn.
At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.

Wicked Reward
1B
Instant
As an additional cost to play Wicked Reward, sacrifice a creature.
Target creature gets +4/+2 until end of turn.

Wild Elephant
3G
Creature - Elephant
3/3
Trample

Wildfire Emissary
3R
Creature - Efreet
2/4
Protection from white
1R: Wildfire Emissary gets +1/+0 until end of turn.

Wind Shear
2G
Instant
Attacking creatures with flying get -2/-2 and lose flying until end of turn.

Winding Canyons
Land
T Add 1 to your mana pool.
2, T Until end of turn, you may play creature cards as though they had flash.

Windreaper Falcon
1RG
Creature - Bird
1/1
Flying, protection from blue

Withering Boon
1B
Instant
As an additional cost to play Withering Boon, pay 3 life.
Counter target creature spell.

Worldly Tutor
G
Instant
Search your library for a creature card and reveal that card. Shuffle your library, then put the revealed card back on top of it.

Xanthic Statue
8
Artifact
5: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample.

Yare
2W
Instant
Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.

Zebra Unicorn
2GW
Creature - Unicorn
2/2
Lifelink (Whenever this creature deals damage, you gain that much life.)

Zhalfirin Commander
2W
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
1WW: Target Knight creature gets +1/+1 until end of turn.

Zhalfirin Crusader
1WW
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
1W: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to target creature or player instead.

Zhalfirin Knight
2W
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
WW: Zhalfirin Knight gains first strike until end of turn.

Zirilan of the Claw
3RR
Legendary Creature - Viashino Shaman
3/4
1RR, T Search your library for a Dragon permanent card and put that card into play. Then shuffle your library. That Dragon gains haste until end of turn. At end of turn, remove it from the game.

Zombie Mob
2BB
Creature - Zombie
2/0
Zombie Mob comes into play with a +1/+1 counter on it for each creature card in your graveyard.
When Zombie Mob comes into play, remove all creature cards in your graveyard from the game.

Zombie Scavengers
2B
Creature - Zombie
3/1
Remove the top creature card in your graveyard from the game: Regenerate Zombie Scavengers.

Zuberi, Golden Feather
4W
Legendary Creature - Griffin
3/3
Flying
Other Griffin creatures get +1/+1.

